Mario Taddei – Original Paint – Renaissance style portrait for 2026 Exhibition

🇮🇹 Italiano
Grande onore ricevere questo splendido regalo da un importante gruppo artistico cinese.
Il dipinto, realizzato in autentico stile rinascimentale, farà parte di una mostra straordinaria che unirà arte contemporanea e rinascimentale con opere uniche e originali in Cina il prossimo anno.
Ringrazio di cuore Zhang Aidong e Master Shen per questo magnifico omaggio.
Vi terrò aggiornati su questa affascinante collaborazione artistica!



🇬🇧 English
It’s a great honor to receive this beautiful gift from an important Chinese art group.
The painting, created in true Renaissance style, will be part of an extraordinary exhibition that combines contemporary and Renaissance art, featuring unique and original works in China next year.
My sincere thanks to Zhang Aidong and Master Shen for this wonderful gesture.
I’ll keep you updated on this inspiring artistic collaboration!


🇨🇳 简体中文
非常荣幸收到来自中国重要艺术团队的这份珍贵礼物。
这幅以真正文艺复兴风格创作的画作,将参加一场融合当代艺术与文艺复兴艺术的特别展览,展览将在明年于中国举办,展出独特而原创的艺术作品。
衷心感谢 张爱东 和 沈大师 的精彩馈赠。
我会持续分享这场令人期待的艺术合作的最新进展!


🇦🇪 العربية (الفصحى)
يشرفني جدًا أن أتلقى هذه الهدية الفنية الرائعة من مجموعة فنية صينية مرموقة.
ستكون هذه اللوحة، المرسومة بأسلوب عصر النهضة الأصيل، جزءًا من معرض استثنائي يجمع بين الفن المعاصر وفن عصر النهضة، ويضم أعمالًا فريدة وأصلية في الصين العام المقبل.
أقدّم خالص الشكر لـ تشانغ أيدونغ و الماستر شين على هذه الهدية الرائعة.
سأوافيكم بالمستجدات حول هذا التعاون الفني الملهم!


#MarioTaddei #Rinascimento #ArteCinese #MostraDArte #RenaissanceArt #ChinaExhibition #CulturalExchange #ArtAndScience
#LeonardoDaVinciAcademy 🌐 www.DaVinciAcademy.net

🇮🇹 Italiano
«Con il pensiero come sorgente e la saggezza come chiave
egli ha sbloccato il codice di Da Vinci vecchio di 500 anni.
Chi è lui?
Mario Taddei, un nome che è diventato leggenda.
Come fondatore della Da Vinci Academy d’Italia,
è un artista di fama mondiale e uno dei più riconosciuti
eminenti studiosi di Leonardo da Vinci.
Costruisce un ponte tra la storia dell’arte e l’intelligenza artificiale,
utilizzando tecnologie all’avanguardia per interpretare la saggezza più classica.
Questo ritratto creato per lui possiede un valore che va ben oltre la semplice somiglianza.
La sua eleganza visiva trasmette il cuore dell’esplorazione attraverso discipline integrate
e cattura la sua convergenza intellettuale.
Nel dipinto Mario non porta un’autorità accademica opprimente,
ma si connette con noi attraverso una presenza composta e vigorosa.
Solleva la mano per sfiorare una pergamena, le dita che seguono ogni tratto dei caratteri:
una ricerca instancabile della conoscenza.
Il suo sguardo penetra nelle profondità della storia mentre guarda fermamente
alle infinite possibilità del futuro.
Luce e ombra si intrecciano, portando avanti l’eredità
del Rinascimento mentre abbracciano il dinamismo moderno.
I toni caldi, come la doratura del tempo, mettono in risalto
il suo straordinario portamento che trascende le discipline.
Ogni pennellata è la manifestazione della saggezza sulla tela,
ogni tonalità incarna lo spirito di Da Vinci, l’unità tra arte e scienza.»
Testo tratto dal video di MasterShen

🇬🇧 English (original)
“With thought as the fountainhead and wisdom as the key
he unlocked Da Vinci’s 500-years-old code.
Who is he?
Mario Taddei a name that stands as a legend.
As the founder of Italy’s Da Vinci Academy
he is a globally acclaimed artist and one of the most widely recognized
preeminent Da Vinci scholars.
He builds a bridge between art history and artificial intelligence
using cutting-edge technology to interpret the most classical wisdom.
This portrait created for him holds value that extends far beyond mere likeness
Its visual elegance conveys exploration’s core via integrated disciplines
and capture his intellectual convergence.
In the painting Mario carries no overbearing academic authority
instead he connects with us through a composed forceful presence.
He lifts his hand to brush a scroll his fingertips tracing the characters every movement
a relentless pursuit of knowledge.
His gaze penetrates the depths of history while gazing firmly
at the boundless possibilities of the future.
Light and shadow intertwine carrying on the legacy
of the Renaissance while embracing modern dynamism.
The warm tones like the gilding of time highlight
his remarkable demeanor that transcends disciplines.
Every brushstroke is the manifestation of wisdom on canvas
every hue embodies the Da Vinci spirit of the unity of art and science.”
Text From the video By MasterShen

🇨🇳 简体中文
“以思想为源泉,以智慧为钥匙,
他解开了达·芬奇五百年的密码。
他是谁?
马里奥·塔代伊——一个被誉为传奇的名字。
作为意大利达·芬奇学院的创始人,
他是一位享誉全球的艺术家,也是世界上最著名的
达·芬奇权威学者之一。
他在艺术史与人工智能之间架起了一座桥梁,
运用尖端科技去诠释最经典的智慧。
这幅为他创作的肖像,其价值远远超越了单纯的相似。
画面的优雅视觉传达了探索的核心,通过多学科的融合,
捕捉了他思想的汇聚。
在这幅画中,马里奥没有展现令人压迫的学术威严,
而是以一种沉稳而有力的气场与我们相连。
他举起手轻拂卷轴,指尖追随着文字的每一个笔画——
那是对知识的不懈追求。
他的目光穿透历史的深处,同时坚定地凝视着
未来无限的可能。
光与影交织,延续着文艺复兴的遗产,
同时拥抱现代的活力。
温暖的色调如同时间的鎏金,
凸显出他超越学科的非凡风采。
每一笔都是智慧在画布上的显现,
每一种色彩都体现了达·芬奇“艺术与科学合一”的精神。”
—— 摘自 MasterShen 视频文字

🇦🇪 العربية (الفصحى)
«بالفكر كمصدر، وبالحكمة كمفتاح،
فكّ شيفرة دافنشي التي مرّ عليها خمسمائة عام.
من هو؟
ماريو تاداي، اسم أصبح أسطورة.
بصفته مؤسس أكاديمية دافنشي في إيطاليا،
فهو فنان ذو شهرة عالمية وأحد أبرز
الباحثين في إرث دافنشي المعترف بهم في العالم.
يبني جسرًا بين تاريخ الفن والذكاء الاصطناعي،
مستخدمًا أحدث التقنيات لتفسير أسمى أشكال الحكمة الكلاسيكية.
هذه اللوحة المرسومة له تحمل قيمة تتجاوز مجرد الشبه،
فأناقتها البصرية تنقل جوهر الاستكشاف عبر تداخل التخصصات
وتجسّد تلاقي فكره العميق.
في اللوحة لا يظهر ماريو بسلطة أكاديمية متعجرفة،
بل يتواصل معنا من خلال حضورٍ متّزنٍ وقوي.
يرفع يده ليلمَس المخطوطة، وأطراف أصابعه تتبع كل حركة من حروفها،
في سعيٍ لا يهدأ نحو المعرفة.
نظرته تخترق أعماق التاريخ بينما تتجه بثبات
نحو آفاق المستقبل اللامتناهية.
يتداخل الضوء والظل ليواصلا إرث
عصر النهضة مع احتضان الحيوية الحديثة.
الألوان الدافئة، كطلاء الزمن الذهبي، تُبرز
هيبته المميزة التي تتجاوز حدود التخصصات.
كل ضربة فرشاة تجسيدٌ للحكمة على القماش،
وكل لونٍ يجسّد روح دافنشي في وحدة الفن والعلم.»
نص من فيديو للفنان ماستر شين

Da Vinci educational WORKSHOPS – STEAM

STEAM / Science, Technology, Engineering, Art, and Mathematics
STEAM = Scienza, tecnologia, ingegneria, arte e matematica

ITALIANO
Contacts / Contatti / mail

Leonardo da Vinci Academy

Educational Workshops

Learning with Leonardo

The Leonardo da Vinci Academy, founded and directed by Prof. Mario Taddei, has been organizing educational workshops for many years, inspired by the manuscripts, artworks, and inventions of Leonardo da Vinci.
These experiences are designed for students aged 10 and up, families, and adults who wish to rediscover the importance of hands-on learning, creativity, and the study of nature as essential sources of knowledge.

The introduction is enriched with images, videos, and models. From there, participants move on to the hands-on practice, just as in the ancient Renaissance workshops, where young apprentices learned to observe, copy, and create.
This is the same method that made Leonardo a genius: observing nature, studying history, and transforming ideas into concrete projects.

These workshops teach that, even in an age of advanced technology and artificial intelligence, manual and artistic skills remain essential:

  • not to be dominated by technology, but to master it and use it consciously;
  • to stimulate ingenuity and develop creative and critical thinking;
  • to discover that craftsmanship, geometry, and art are tools that open doors to the future.

At the end of each workshop, every participant can take home their creation: a model, a drawing, a codex, or an object inspired by Leonardo’s inventions.
All materials are provided by the organization.

The workshops are available in Italian and English and can be organized in schools, museums, libraries, cultural festivals, and exhibition spaces worldwide.

WORKSHOPS for Children and Families

Some of the available workshops:

  1. Create Your Own Da Vinci Codex
  2. Tricks and Secrets of Leonardo’s Drawing
  3. Recreating Leonardo da Vinci’s Colors
  4. Understanding and Building the Self-Supporting Bridge
  5. Constructing the Icosahedron from Leonardo’s Drawings
  6. Making a Paper Octahedron and a 3D Star
  7. Painting Leonardo’s Drawings
  8. Drawing Nature
  9. Building the 3D Mona Lisa
  10. The Beauty of Geometry

1. Create Your Own Da Vinci Codex
Inspired by Leonardo’s famous codices, students create their own “manuscript” filled with drawings, symbols, and notes.
Example: a workshop held in Milan, where children produced a fully bound codex to take home.

2. Tricks and Secrets of Leonardo’s Drawing
A hands-on journey to discover Leonardo’s drawing techniques, exploring proportion, perspective, and the observation of nature.
Example: workshop in Florence with over 80 students.

3. Creating Leonardo da Vinci’s Colors
Learn to prepare pigments just like in the Renaissance, starting from natural powders and stones to obtain the colors used in paintings. Egg, water, and oil — what were the secrets behind Leonardo’s colors?
Example: workshop in Milan with a group of 40 students who produced natural tempera paints, just like in the 15th century.

4. Understanding and Building the Self-Supporting Bridge
An activity designed to explore the genius of Leonardo’s famous bridge built without nails, and to construct it to scale.
Example: workshops where students built the bridge and tested it with small weights, held in schools in Milan and museums in China.

5. Constructing the Icosahedron from Leonardo’s Drawings
Recreate one of the Platonic solids studied by Leonardo, using wooden structures. Workshops can be individual or collaborative.
Example: workshop in China at the Guangzhou Art Museum with 300 middle and high school students.

6. Making a Paper Octahedron and a 3D Star
An introduction to solid geometry by building complex and fascinating shapes using simple folded paper.
Example: workshops in Beijing and Milan.

7. Painting Leonardo’s Drawings
Reproduce the master’s drawings using pigments and Renaissance techniques.
Example: activities at the Leonardo da Vinci Academy and in Florence.

8. Drawing Nature
Learn how to observe flowers, animals, and landscapes through Leonardo’s eyes. Apply his methods to copy nature and preserve it in illustrated notebooks.
Example: activities at the Leonardo da Vinci Academy and in Florence.

9. Building the 3D Mona Lisa
Create a three-dimensional model of the world’s most famous portrait, experimenting with new perspectives.
Example: activities at the Leonardo da Vinci Academy and in Florence.

Other Workshops Available on Request

Itinerant Workshops in Italy

In addition to workshops organized in schools and museums, it is also possible to arrange a five-day itinerant workshop program in Italy, designed for students, families, or organized groups.

The itinerary includes:

  • Morning: workshops at the Leonardo da Vinci Academy or in suitable venues, where students take part in practical activities inspired by Leonardo’s codices and inventions.
  • Afternoon: guided visits to museums and monuments directly connected to Leonardo’s life and work.

The suggested program begins in Milan, with visits to the Sforza Castle and the Biblioteca Ambrosiana, where participants can admire Leonardo’s original Codices. The experience then continues at the Leonardo da Vinci Academy, with dedicated workshops, explanations, and manuscript analysis.

The journey proceeds to Florence, exploring the places where Leonardo lived and worked. Here, participants can join workshops inside a fascinating Renaissance convent perched on a hill overlooking the city, an evocative setting that recalls the very environments where Leonardo studied and created his works.

This educational journey combines hands-on learning, history, and culture, offering students the unique opportunity to discover Leonardo da Vinci in the authentic places of his life and achievements.

Participation in the itinerant workshops must be planned in advance, in order to organize travel, activities, and the supply of all necessary educational materials.

LEGO Workshop

The LEGO Workshops are activities dedicated to building Leonardo da Vinci’s machines using LEGO Technic bricks and special plastic components, allowing participants to create real, working mechanical structures.

Each student, or small group, receives a personal LEGO Technic kit with all the pieces needed to build the model.

The activity begins with a multimedia introduction: through videos, images, and original documents, the subject and Leonardo’s machine to be reconstructed are presented. Then, with the help of a demonstration video and step-by-step guidance, participants build the model together, discovering the secrets of Renaissance mechanics.

All models are fully functional and incorporate the fundamental concepts of STEAM disciplines (Science, Technology, Engineering, Art, and Mathematics). Some kits are also equipped with a battery-powered motor, making the machines operate autonomously like small robots.

A wide variety of subjects is available, depending on requests and areas of interest: from flying machines to mechanical clocks, from catapults to helicopters — each activity is a unique opportunity to learn while having fun, just like in Leonardo’s workshops.

LEGO WORKSHOP (per tutti)

Leonardo’s Flying Machine
Build, with LEGO bricks, Leonardo’s most famous invention.

The Mechanical Clock
Understand the principles of timekeeping machines through a working model.

The Catapult
Discover how Renaissance war machines functioned.

The Helicopter
Reconstruct Leonardo’s famous “aerial screw” in LEGO version.

Other subjects available upon request

Examples: workshops held in Milan and in science museums in China.

Organization of LEGO Workshops

The LEGO Workshops must be planned in advance, as they require the availability of multiple kits depending on the number of participants.

  • Workshops with small groups: in this case, the kits are provided by the organization and used during the activity; at the end, the models are disassembled and the materials are immediately reusable.
  • Workshops with large groups or special events: if each student is required to receive a personal kit to keep, the workshops must be scheduled at least two months in advance, to ensure the procurement and preparation of all necessary materials.

This planning is essential to guarantee a high-quality experience, making sure that all participants have a complete kit and can fully enjoy the educational and creative activity.

Certificate of Participation and Leonardo da Vinci Academy Medal

Each workshop concludes with a special moment:

  • a group photo and an individual photo of each participant with their creation, as a memory of the experience and to share on social networks;
  • the presentation of a personalized Certificate of Participation, bearing the name of the student who attended the workshop.

In some cases, the best working groups or individual students are awarded the prestigious Leonardo da Vinci Academy Medal.

In agreement with the organizers, it is also possible to provide books, educational materials, and special resources to further enrich the workshop experience.

Multimedia Workshops – 3D & VR

Leonardo da Vinci Academy

Alongside its hands-on art and science laboratories, the Leonardo da Vinci Academy also offers advanced multimedia workshops that introduce children (aged 12 and up), students, and adults to the world of interactive 3D computer graphics and virtual reality.

These courses use the most modern and widely adopted software in the video game and film industries — in particular Unreal Engine, the same platform used to create some of the world’s most famous video games and to develop immersive virtual reality experiences.

The workshops start from scratch, guiding participants step by step through:

  • how to download and install Unreal Engine;
  • how to navigate the interface;
  • how to build a first interactive 3D environment;
  • how to transform a project idea into a fully navigable virtual world.

Course Structure and Duration

  • Introductory Workshop (2–3 hours): ideal for those who want to learn the basics and immediately see their first results.
  • Intensive Course (up to 5 days): allows participants to create a complete project, from concept to working prototype.

After just a few hours, students will be able to develop a working executable on PC, ready to be explored. At the end of the course, each participant will have the satisfaction of having built their own virtual world, which can then be further developed into a video game, a 3D architectural model, or a VR experience.

Requirements

For the 3D modeling workshops, a basic knowledge of computers is recommended. Professional software used includes:

  • 3ds Max (three-dimensional modeling)
  • Photoshop (creation and management of textures and images)
  • Unreal Engine (real-time interactive development)

Through this training, participants not only learn how to “use software,” but also acquire the foundations of game design, 3D modeling, and virtual reality development.

Equipment

To host the Multimedia Workshops, a properly equipped multimedia space is required, with high-performance computers capable of running 3D and real-time VR software. The Leonardo da Vinci Academy provides technical guidelines and support for preparing the workspace.

This type of workshop has already achieved great success in Italy and abroad, in schools, museums, and international exhibitions, engaging young students who were able to create their first video game or VR experience directly during the course.

MULTIMEDIA WORKSHOPS
(ages 12 and up)

  • Create a Virtual Museum with Unreal Engine
  • Design a Video Game with Unreal Engine
  • Develop VR Experiences
  • Model Leonardo’s Machines in 3D (3ds Max)
  • Reconstruct Leonardo’s Cannon in 3D
  • Recreate Leonardo’s Castle in 3D

Examples: workshops with university students in Milan and courses dedicated to creating virtual environments inspired by the Renaissance.

Prof. Mario Taddei – Expert in Computer Graphics and Virtual Reality

Prof. Mario Taddei, founder of the Leonardo da Vinci Academy, is one of the leading international experts in computer graphics, 3D modeling, and virtual reality.

Since 1999, he has taught at the Politecnico di Milano, where he conducted courses and laboratories in computer graphics, three-dimensional modeling, and interactive multimedia.

He has organized numerous workshops and courses in Italy and abroad, collaborating with universities, private academies, museums, and cultural institutions.

A pioneer in applying 3D and VR technologies to scientific and artistic dissemination, he has created innovative educational experiences for schools, students, and professionals.

He developed the largest virtual museum in the world dedicated to Leonardo da Vinci, which has been awarded and recognized internationally.

He has received numerous awards and recognitions for his innovative work that combines art, science, and technology.

With more than twenty-five years of experience, Mario Taddei continues to spread knowledge of computer graphics and virtual reality, training new generations of artists, designers, scientists, and creatives.

PRESS & LINKS

Hong Kong Magazine – Leonardo Da Vinci educational WORKSHOPS, Mario Taddei

Gazzetta Martesana – Leonardo Da Vinci educational WORKSHOPS, Mario Taddei

Radar – Leonardo Da Vinci educational WORKSHOPS, Mario Taddei
Radar – Leonardo Da Vinci educational WORKSHOPS, Mario Taddei

Radar – Leonardo Da Vinci educational WORKSHOPS, Mario Taddei
La Martesana – Leonardo Da Vinci educational WORKSHOPS, Mario Taddei

Politecnico
Mestieri del futuro: architetti e scenografi virtuali secondo Mario Taddei
https://alumni.polimi.it/2021/07/30/mario-taddei-mestieri-del-futuro-architetti-e-scenografi-virtuali/

Università di Siena
I robot e l’androide di Leonardo da Vinci
https://www.unisi.it/unisilife/eventi/i-robot-e-androide-di-leonardo-da-vinci

La Martesana
Dalla Cina a Cassina de’ Pecchi per studiare Leonardo
https://primalamartesana.it/attualita/dalla-cina-a-cassina-de-pecchi-per-studiare-leonardo/

Il Giorno
Leonardo e la realtà virtuale: l’arte parla già la lingua del Metaverso
https://www.ilgiorno.it/milano/cultura/metaverso-mostra-leonardo-75edb188

Confartigianato
Il Robot di Leonardo da Vinci: com’è stato scoperto e costruito
https://www.confartigianatovicenza.it/il-robot-di-leonardo-scoperto-e-costruito/

Sole 24 Ore
La creatività artificiale comincia a sedurre designer e architetti
https://www.ilsole24ore.com/art/la-creativita-artificiale-comincia-sedurre-designer-e-architetti-AEfHvj7C

Istituto Italiano di Cultura Abu Dhabi
Seminario “Manoscritti di Leonardo da Vinci e l’influenza della scienza araba antica”
https://iicabudhabi.esteri.it/it/gli_eventi/calendario/seminario-manoscritti-di-leonardo-da-vinci-e-linfluenza-della-scienza-araba-antica/

L’Istituto Pantheon Design & Technology
Master Class in Intelligenza Artificiale Creativa
https://istitutopantheon.it/intelligenza-artificiale-creativa/

Contacts / Contatti
info @ davinciacademy.net
info @ mariotaddei.net

Leonardo da Vinci e i suoi “Visi Mostruosi”: Un Ritrovamento Straordinario in un’Edizione Rara del Trattato di Pittura

ENGLISH


~ Visi mostruosi, volto di Megera ~
1490 / 1510 circa

Testa caricata e busto di profilo di megera verso destra, 1490 circa
Punta metallica, penna e inchiostro seppia su carta filigranata.
Frammento in carta di stracci (50 x 56 mm) ottagonale

incollato su carta giallastra quadrata
con retro azzurrato 72 × 72 mm,


This image has an empty alt attribute; its file name is 840-Spazio-WPbianco-Ghiriok.jpg

Leonardo da Vinci e i “Visi Mostruosi”: Un Ritrovamento Eccezionale in un’Edizione Rara del Trattato di Pittura

Recentemente, in un’edizione rara del Trattato della Pittura di Leonardo da Vinci, stampata nel 1651 in Francia, è emerso un ritrovamento straordinario che aggiunge un valore inestimabile a questa opera già di per sé preziosa. Nella penultima pagina del volume è stata scoperta una tasca, o passepartout, ricavata da un disegno intitolato “Visi Mostruosi”. Questo disegno è particolarmente significativo poiché all’interno della tasca è custodito un frammento di carta di dimensioni 50×56 mm, incollato su un fondo azzurrato di 72×72 mm. Questo pezzo di carta ottagonale è realizzato con la carta di stracci tipica del Rinascimento, lo stesso materiale utilizzato da Leonardo da Vinci per i suoi appunti e disegni.

Viso mostruoso, il volto di Megera – Leonardo da Vinci ACADEMY

Il frammento in questione contiene un disegno realizzato con punta metallica, penna e inchiostro di seppia, che raffigura il profilo di una vecchia caricaturale, simile a una strega o Megera, rivolta verso destra. Questo tipo di rappresentazione rientra nel corpus di opere che Leonardo realizzò tra il 1490 e il 1510, un periodo in cui l’artista era particolarmente affascinato dalla rappresentazione di “visi mostruosi” e caricaturali.

1651 TRAITÉ DE LA PEINTURE LÉONARD DE VINCI
DONNE AU PUBLIC ET TRADUIT D’ITALIEN EN FRANÇAIS
editio princeps – première édition

Questi disegni, conservati presso la Biblioteca Ambrosiana di Milano, comprendono una serie di ritratti di giullari di corte, anziani e figure grottesche, spesso con nasi esageratamente pronunciati e smorfie marcate. La loro particolarità non risiede solo nell’aspetto grottesco, ma anche nel profondo interesse di Leonardo per la fisiognomica e la sua ricerca di catturare l’essenza dell’anima umana attraverso il disegno. In effetti, Leonardo stesso scrive nel Codice Madrid II (72v) riguardo alla “varietà dei visi secondo gli accidenti dell’uomo, in fatica e riposo, in ira, in pianto, in riso, in gridare, il timore e simil cose.”

Viso mostruoso, il volto di Megera – Leonardo da Vinci ACADEMY

Questa affermazione sottolinea l’intento di Leonardo di esplorare e documentare la vasta gamma di emozioni e stati d’animo umani attraverso l’osservazione meticolosa dei volti. Non è solo l’estetica a interessare l’artista, ma anche la capacità del volto umano di raccontare una storia, di trasmettere emozioni intense e contrastanti.

Viso mostruoso, il volto di Megera – Leonardo da Vinci ACADEMY

Un altro riferimento significativo si trova nel Manoscritto A (106v), dove Leonardo menziona i “visi mostruosi”. Egli scrive: “De’ visi mostruosi non parlo, perché sanza fatica si tengano a mente.” Questo passaggio è particolarmente rivelatore, poiché suggerisce che i volti grotteschi e deformi ritratti da Leonardo erano talmente memorabili da non richiedere ulteriori descrizioni o spiegazioni. Erano immagini che, per la loro stranezza e forza espressiva, restavano impresse nella mente senza bisogno di parole. Leonardo sembra quasi voler custodire questi volti come segreti visivi, la cui potenza evocativa supera la necessità di essere narrata.

Leonardo – CVinciana Tav 201 p1- Windsor – Royal Library – Volti per il Cenacolo
Biblioteca Leonardo da Vinci ACADEMY

Durante il periodo in cui questi disegni furono realizzati, Leonardo era impegnato nella creazione di L’Ultima Cena nel refettorio del convento di Santa Maria delle Grazie a Milano. Nei suoi scritti, egli narra di come percorresse le strade di Milano alla ricerca di volti che potessero ispirare le figure degli apostoli e di Gesù. Una leggenda narra che Leonardo trovò il volto di Giuda in un uomo dal carattere crudele e che, per una sorta di scherzo, utilizzò il volto del priore del convento, con cui aveva un rapporto conflittuale, per rappresentare il traditore.

“teste caricate” o “grottesche”
Leonardo – CVinciana Tav 212 – Chatsworth – Biblioteca duca di Devonshire –
Biblioteca Leonardo da Vinci ACADEMY

Indipendentemente dalla veridicità di questa leggenda, ciò che è certo è che Leonardo osservava attentamente le persone comuni, ritraendole non solo nei loro tratti fisici, ma anche nella loro essenza interiore. Questa collezione di ritratti grotteschi non rappresenta semplicemente un esercizio di caricatura, ma una profonda esplorazione dell’umanità. Contrariamente ai ritratti idealizzati delle nobili dame, come La Gioconda, La Belle Ferronnière, e La Dama con l’Ermellino, queste rappresentazioni offrono uno sguardo più autentico e realistico sulle persone che popolavano Milano nel 1500.

Volto di Megera, Tasca cornice
Leonardo da Vinci ACADEMY

Il frammento ritrovato nell’edizione del 1651 del Trattato della Pittura raffigura uno di questi “visi mostruosi”: il profilo di una vecchia, con un grande naso adunco, capelli raccolti dietro la testa e un mento prominente. Questo disegno, unico nel suo genere, è stato mostrato per la prima volta in televisione in Italia e attualmente appartiene a una collezione privata.

1651 TRAITÉ DE LA PEINTURE LÉONARD DE VINCI
DONNE AU PUBLIC ET TRADUIT D’ITALIEN EN FRANÇAIS
editio princeps – première édition

Questo ritrovamento non solo aggiunge un valore storico e artistico all’edizione del Trattato della Pittura, ma ci offre anche uno spaccato della mente di Leonardo da Vinci, un uomo capace di trovare bellezza anche nei volti più grotteschi, e di vedere l’umanità in tutte le sue forme.

Viso mostruoso, il volto di Megera – Leonardo da Vinci ACADEMY
Viso mostruoso, il volto di Megera – Leonardo da Vinci ACADEMY
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Ricostruzione digitale del volto di Megera

Ricostruzione digitale del volto di Megera
Ricostruzione digitale del volto di Megera
Ricostruzione digitale del volto di Megera
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Riferimenti e documenti

“Delle varietà de visi, secondo li acidenti dell’omo, in fatica, in riposo, in ira, in
pianto, in riso, i’ gridare, in timore e ssimili cosse.”
Madrid II 72v

“Del modo di tenere a mente la forma d’un volto.

Se volli avere facilita in tenere a mente una aria d’uno volto, impara prima a
mente di molte teste, occhi, nasi, bocche, menti e gole e colli e spalli. Poniamo caso, i nasi sono di 10 ragioni: diritto, gobbo, cavo, col rilievo più su o più giu che ‘l mezzo, aquilino, pari, simo e tondo e acuto: questi sono boni in quanto al proffilo. In faccia i nasi sono di 11 ragioni: equale, grosso in mezzo, sottile ‘n mezzo, e la punta grossa e sottile nell’appiccatura, sottile nella punta e grosso nell’appiccatura, di larghe anarise, distrette, d’alte e basse, di busi scoperti e di busi occupati dalla punta. E cosi troverai diversita nelle altre articule, delle quali cose tu de’ ritrarre di naturale e metterle a mente, ovvero, quando hai a fare uno volto a mente, porta con teco uno picciolo libretto, dove sieno notate simile fazione e quando hai dato una occhiata al volto della persona che voi ritrarre, guarderai poi in parte quale naso o bocca se le assomiglia, e favvi uno picciolo segno per riconoscerle poi a casa. De’ visi mostruosi non parlo, perché sanza fatica si tengano a mente.”

Manoscritto A 106v
Riportato poi nel Trattato di Pittura
Libro di Pittura (Codice Urbinate Lat. 1270) Capitolo 290

Madrid II 72v

Leonardo da Vinci ACADEMY
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ENGLISH

Leonardo da Vinci and his “Monstrous Faces”: An Extraordinary Find in a Rare Edition of the Treatise on Painting

ITALIAN


~ Monstrous faces, face of Megera ~
1490 / 1510 circa

Charged head and profile bust of hag towards right, c. 1490 Metal point, pen and sepia ink on watermarked paper. Rag paper fragment (50 × 56 mm) octagonal pasted on square yellowish paper with blued reverse 72 × 72 mm,


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Leonardo da Vinci and the “Monstrous Faces”: An Exceptional Find in a Rare Edition of the Treatise on Painting

Recently, in a rare edition of Leonardo da Vinci’s Treatise on Painting, printed in 1651 in France, an extraordinary find emerged that adds priceless value to this already valuable work. On the penultimate page of the volume, a pocket, or passepartout, was discovered from a drawing entitled “Monstrous Faces.” This drawing is particularly significant because inside the pocket is housed a 50×56 mm fragment of paper, glued to a 72×72 mm blued background. This octagonal piece of paper is made from the rag paper typical of the Renaissance, the same material used by Leonardo da Vinci for his notes and drawings.

Monstrous face, the face of Megera – Leonardo da Vinci ACADEMY

The fragment in question contains a drawing made with metal point, pen and sepia ink, depicting the profile of a caricatured old woman, resembling a witch or Megera, facing to the right. This type of depiction is part of the body of work that Leonardo produced between 1490 and 1510, a period when the artist was particularly fascinated by the depiction of “monstrous faces” and caricatures.

1651 TRAITÉ DE LA PEINTURE LÉONARD DE VINCI
DONNE AU PUBLIC ET TRADUIT D’ITALIEN EN FRANÇAIS
editio princeps – première édition

These drawings, preserved in the Biblioteca Ambrosiana in Milan, include a series of portraits of court jesters, old men and grotesque figures, often with exaggeratedly pronounced noses and marked grimaces. Their uniqueness lies not only in their grotesque appearance, but also in Leonardo’s deep interest in physiognomy and his quest to capture the essence of the human soul through drawing. Indeed, Leonardo himself writes in Codex Madrid II (72v) about the “variety of faces according to the accidents of man, in toil and rest, in wrath, in weeping, in laughter, in crying, fear and simil things.”

Monstrous face, the face of Megera – Leonardo da Vinci ACADEMY

This statement underscores Leonardo’s intent to explore and document the wide range of human emotions and moods through meticulous observation of faces. It is not only aesthetics that interested the artist, but also the ability of the human face to tell a story, to convey intense and conflicting emotions.

Monstrous face, the face of Megera – Leonardo da Vinci ACADEMY

Another significant reference is found in Manuscript A (106v), where Leonardo mentions “monstrous faces.” He writes, “De’ visi monruosi non parlo, perché sanza fatica si tengono a mente.” This passage is particularly revealing because it suggests that the grotesque and deformed faces portrayed by Leonardo were so memorable that they required no further description or explanation. They were images that, because of their strangeness and expressive force, stuck in the mind without the need for words. Leonardo seems almost to want to guard these faces as visual secrets whose evocative power surpasses the need to be told.

Leonardo – CVinciana Tav 201 p1- Windsor – Royal Library – Faces for the Upper Room
Leonardo da Vinci ACADEMY Library.

During the period when these drawings were made, Leonardo was busy creating The Last Supper in the refectory of the convent of Santa Maria delle Grazie in Milan. In his writings, he recounts how he walked the streets of Milan looking for faces that could inspire the figures of the apostles and Jesus. One legend has it that Leonardo found the face of Judas in a man with a cruel character and that, as a sort of joke, he used the face of the prior of the convent, with whom he had a contentious relationship, to represent the traitor.

“Loaded heads” or “grotesques”
Leonardo – CVinciana Tav 212 – Chatsworth – Duke of Devonshire Library – Leonardo da Vinci ACADEMY Library

Regardless of the veracity of this legend, what is certain is that Leonardo carefully observed ordinary people, portraying them not only in their physical features but also in their inner essence. This collection of grotesque portraits is not simply an exercise in caricature, but a profound exploration of humanity. In contrast to the idealized portraits of noble ladies, such as La Gioconda, La Belle Ferronnière, and The Lady with an Ermine, these depictions offer a more authentic and realistic look at the people who populated Milan in the 1500s.

Face of Megaera, Tasca frame – Leonardo da Vinci ACADEMY

The fragment found in the 1651 edition of the Treatise on Painting depicts one of these “monstrous faces”: the profile of an old woman, with a large hooked nose, hair pulled back behind her head, and a prominent chin. This unique drawing was first shown on television in Italy and currently belongs to a private collection.

1651 TRAITÉ DE LA PEINTURE LÉONARD DE VINCI
DONNE AU PUBLIC ET TRADUIT D’ITALIEN EN FRANÇAIS
editio princeps – première édition

This finding not only adds historical and artistic value to the edition of the Treatise on Painting, but also gives us a glimpse into the mind of Leonardo da Vinci, a man capable of finding beauty even in the most grotesque faces, and of seeing humanity in all its forms.

Monstrous face, the face of Megera – Leonardo da Vinci ACADEMY
Monstrous face, the face of Megera – Leonardo da Vinci ACADEMY
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Digital reconstruction of the face of Megera

Ricostruzione digitale del volto di Megera
Digital reconstruction of the face of Megera
Digital reconstruction of the face of Megera
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References and documents

“Delle varietà de visi, secondo li acidenti dell’omo, in fatica, in riposo, in ira, in
pianto, in riso, i’ gridare, in timore e ssimili cosse.”

“Of the varieties of faces, according to the acidents of the man, in toil, in rest, in wrath, in weeping, in laughter, i’ shouting, in fear and same things”
Madrid II 72v

“Del modo di tenere a mente la forma d’un volto.

Se volli avere facilita in tenere a mente una aria d’uno volto, impara prima a mente di molte teste, occhi, nasi, bocche, menti e gole e colli e spalli.
Poniamo caso, i nasi sono di 10 ragioni: diritto, gobbo, cavo, col rilievo più su o più giu che ‘l mezzo, aquilino, pari, simo e tondo e acuto: questi sono boni in quanto al proffilo. In faccia i nasi sono di 11 ragioni: equale, grosso in mezzo, sottile ‘n mezzo, e la punta grossa e sottile nell’appiccatura, sottile nella punta e grosso nell’appiccatura, di larghe anarise, distrette, d’alte e basse, di busi scoperti e di busi occupati dalla punta. E cosi troverai diversita nelle altre particule, delle quali cose tu de’ ritrarre di naturale e metterle a mente, ovvero,
quando hai a fare uno volto a mente, porta con teco uno picciolo libretto, dove sieno notate simile fazione e quando hai dato una occhiata al volto della persona che voi ritrarre, guarderai poi in parte quale naso o bocca se le assomiglia, e favvi uno picciolo segno per riconoscerle poi a casa. De’ visi mostruosi non parlo, perché sanza fatica si tengano a mente.”

“Of the way of keeping in mind the form of a face.

If I wished to have facility in keeping in mind an air of a face, first learn in mind of many heads, eyes, noses, mouths, chins and throats and necks and shoulders. Let us say, the noses are of 10 reasons: straight, humped, hollow, with the relief more up or more down than ‘the middle, aquiline, even, simo and round and acute: these are good as to the proffile. In the face the noses are of 11 reasons: equal, coarse in the middle, thin in the middle, and the tip coarse and thin in the sticking, thin in the tip and coarse in the sticking, of broad anarise, distracted, of high and low, of uncovered busi and of busi occupied by the tip. And so you will find diversities in the other particulae, of which things you de’ portray naturally and put them in mind, or, when you have to make a face in mind, bring with you a little booklet, wherein similar factions are noted, and when you have taken a look at the face of the person whom you portray, you will then look in part what nose or mouth if it resembles them, and favvi a little mark to recognize them afterwards at home. Of monstrous faces I speak not, that without effort they may be kept in mind.”


Manuscript A 106v

Later reproduced in the Treatise on Painting Book of Painting
(Urbinate Codex Lat. 1270) Chapter 290

Madrid II 72v

Leonardo da Vinci ACADEMY
Leonardo da Vinci ACADEMY
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Lecture “Leonardo da Vinci’s Manuscripts and the Influence of Ancient Arabic Science” – Abu Dhabi

April 5th, 2024 | 7:30pm
Italian Cultural Institute Abu Dhabi
UAE

Multimedia Presentation at the Virtual Museum of Leonardo da Vinci. Prof. Mario Taddei, Leonardo da Vinci Academy.

In this seminar, we will explore the manuscripts, art, and technology of Leonardo da Vinci, uncovering their deep connections to ancient Arabic science. With the support of the Italian Cultural Institute and the Embassy of Italy to the UAE, Prof. Mario Taddei will guide us through a multimedia presentation at the largest virtual museum of Leonardo da Vinci.

We will discover the reconstruction of incredible ancient machines designed by Leonardo, derived from the study of nature and ancient weaponry, such as flying spheres, the mechanical hawk, the robot car, and the first mechanical android. Art and technology intertwine, delving into the secrets of Leonardo’s masterpieces, including the Mona Lisa and The Last Supper.

We will explore one of Leonardo’s secrets, his study of the ancients, and particularly see the influence of ancient Arabic science on his work. Many machines and contraptions, erroneously attributed to Leonardo, are instead the result of Arab scientists from the year 1000 who influenced modern science and mathematics more than one might think.

This seminar underscores the importance of studying history, particularly the contributions of Arab scholars from the 10th century onwards, to understand the genius of Leonardo da Vinci and his creations. Participants will have the exclusive opportunity to experience a virtual reality station, allowing them to observe Leonardo da Vinci’s machines and masterpieces like never before, journeying into the largest virtual museum ever built: the Leonardo Da Vinci ACADEMY MUSEUM.

Prof. Mario Taddei
Graduated with honors in Industrial Design from the Polytechnic University of Milan. He served as a professor at the Politecnico di Milano, teaching computer science courses. Taddei is a prominent Italian academic, best known for his contributions to Leonardo da Vinci studies. He is co-curator of some of the Leonardo Da Vinci’s exhibitions, showcasing groundbreaking discoveries in art and machine research on a global scale. With extensive experience in programming, 3D graphics, video games, virtual reality development, and multimedia applications, Taddei also teaches design, virtual scenography, and virtual architecture at various art academies in Milan, Italy.

He is an expert in artificial intelligence and has authored several books on the subject, delivering frequent lectures worldwide. As a curator, Taddei has organized numerous Leonardo exhibitions worldwide and authored several books on science, computer graphics, Renaissance masters, and Leonardo da Vinci. He is renowned for leading the study, software development, and reconstruction of hundreds of Renaissance machines, as well as pioneering virtual Codex technologies and interactive historical experiences. Taddei is also recognized as a digital artist, exhibiting under the pseudonyms Silver Mark and Neoart3 at prestigious contemporary art museums in Europe and China. Furthermore, he is an expert in NFT and metaverse technologies, contributing to the development of digital art and virtual environments. Currently, Taddei teaches at Milanese Academies, founded and directs the Leonardo da Vinci Academy (www.davinciacademy.net), and can also be found at www.Neoart3.net or by searching “Mario Taddei” on Google.

Mario Taddei Manuscript Collection – Leonardo da Vinci ACADEMY
Mario Taddei Manuscript Collection – Leonardo da Vinci ACADEMY

The Italian Cultural Institute of Abu Dhabi is a body of the Ministry of Foreign Affairs and International Cooperation (MAECI), responsible for spreading and promoting the Italian language and culture. Its main objectives are the organization of cultural, artistic and scientific initiatives with Italy as their central theme.

https://maps.app.goo.gl/qK5zo9sQfssnonP37

Raphael Michelangelo and Leonardo Connections

Prof Mario Taddei - Raphael Michelangelo and Leonardo Connections 16min FullHD video 2022 Leonardo da Vinci ACADEMY

Raphael Michelangelo and Leonardo Connections

Leonardo da Vinci ACADEMY / MUSEUM – Prof Mario Taddei


16min Video
Did Raphael copied the Monnalisa?
Did Michelangelo build the first 3D virtual room?


www.Davinciacademy.net

ww.Davinciacademy.net

Da Leonardo Da Vinci al Metaverso

“Da Leonardo da Vinci al Metaverso”: convegno alla Fondazione Polo universitario


𝐋𝐞𝐨𝐧𝐚𝐫𝐝𝐨 𝐃𝐚 𝐕𝐢𝐧𝐜𝐢 𝐀𝐜𝐚𝐝𝐞𝐦𝐲

Created in 2021 to address the new issues concerning Virtual Reality, Metaverse, NFT, Teaching, STEAM, Publishing, exhibitions and new generation multimedia museums.

Mario Taddei’s studies on Leonardo da Vinci since 1999 are the basis of the search for creativity and methodologies for a new academy that deals with the new cutting-edge digital means used in artistic, historical and scientific fields.A new Academy, a “virtual” academy, which teaches and combines Leonardo da Vinci’s creativity with modern technologies for the new professions of the future. A multimedia Renaissance workshop for a new “Digital Renaissance”.
Computer graphics, design, fashion, virtual reality, science and art courses.STEAM Methodologies – History of the Italian Renaissance & Multimedia. Private courses, accompanied by workshops, exhibitions and multimedia labs, prepare students to create their own future and work in the film, edutainment, video game and nascent Metaverse industries. The training of students on cutting-edge VR, AR and XR technologies with NFT management, gaming design and art history will take shape with exhibitions, products and events, both real and digital, organized by the Academy.

www.Davinciacademy.net

𝐋𝐞𝐨𝐧𝐚𝐫𝐝𝐨 𝐃𝐚 𝐕𝐢𝐧𝐜𝐢 𝐀𝐜𝐚𝐝𝐞𝐦𝐲

Nasce nel 2021 per affrontare le nuove tematiche e le sfide innovative riguardanti ambiti quali: Realtà Virtuale, Metaverso, NFT, Insegnamento, STEAM, Editoria, Mostre e Musei multimediali di nuova generazione.

www.Davinciacademy.net

e-sports – Opening Macao Prosperous World Cup

Metaverse International Summit Forum

A Tribute to Macau E-sports Coming to the Bay Area in Excitemen


澳门电竞 湾区精彩而来——首届澳门盛世杯粤港澳大湾区多元化电竞产业·元宇宙国际高峰连线论坛新闻发布会召开

Neoart3 NTF


The first Macau E-sports “PEAK CUP” and the Guangdong-Hong Kong-Macau-Great Bay Area Diversified Esports Industry – Metaverse International Online-Forum was launched on 25 June in Shenzhen by way of a time-lapse link. The “PEAK CUP” takes the national strategy of “developing e-sports aesthetic education” as its core, and contributes to the “world commonwealth” and It is also a supporting base for the strategy of “helping entrepreneurship” and “strengthening the country through science and technology”.www.mariotaddei.net / www.DaVinciAcademy.net






Neoart3 NTF


在“北京抗大光荣传统研究会”、“中国科技产业化促进会文化寻力委员会”、“中国红色文化研究会研学旅行工作委员会” “科创中国”大湾区联合体 作为特别指导机构背景下,本次盛世杯组委会由“环球产业电竞协会(澳门)“深圳市科技交流服务中心”联合主办”,并由“澳门澳新电竞产业服务中心有限公司”、“北京中和盛世文化传媒有限公司”、“上海睿乃颂洋联文化传播有限公司”、“哈尔滨工业大学建筑设计研究院有限公司”联合承办。这次连线论坛,组委会环球产业电竞协会(澳门)会长华子锋先生、环球产业电竞协会(澳门)理事長周可祺先生,组委会主席TomanChou先生,不仅邀请了中国荒漠化治理基金会北京大学国家经济资源研究中心秘书长、一带一路大使论坛名誉院长、一带一路城市联盟严万鸿主席;国家职业教育研究院张德祥主任;中国企业家创新智库首席专家、中国生产力学会策划专家委员会全国专家委员,邦交臻礼标准认证专委会会长,李羿锋先生,等相关领导专家连线发言。还邀请到了盛世杯执委会专员、首届王者荣耀全国女子电竞冠军俱乐部RE-GIRLS聯合创始人林梓文先生;以及UNI香港青年创业空间及一国两制应用中心联合创始人+CEO陈升,以及国内电竞产业优秀精英 海皈电子竞技俱乐部成员Nicholas Lee先生、Claire Chan女士、Rico Wong先生,Dr. Enoch Lam等诸多代表,来分享电竞新丝路的文化出口电竞基地展望。
此外,组委会成员,由德必集团运营的中意设计交流中心——佛罗伦萨基地,也同时邀请了政府的核心科技职能机构来共襄盛举;海皈国际精英俱乐部(Meta Overseas)更邀请了意大利威尼托大区议员、帕多瓦市长代表、帕多瓦文化局长、联合国教科文组织终生荣誉奖获得者安德烈·科拉索教授;



Neoart3 NTF


意大利米兰达芬奇研究院院长、国际达芬奇研究顶级专家、米兰理工大学多媒体应用及虚拟场景开发教授马里奥·塔戴伊教授;意大利金融经济学专家、原意大利外交部高级顾问,原意大利能源基金会副会长及意大利-欧盟道路和机场基础设施运营的财务专家斯克罗卡·克劳迪奥博士;中德营造文化学会会长、波恩大学地理研究所历史地理系研究员、中欧文化景观学会专家、德国李希霍芬《中国旅行日记》研究组组长孔洞一博士;意达罗国际文化基金会会长、意大利高等法院专职翻译、原意大利罗马市政府国际交流中心副主任、莫里塞大区商务厅副主任柯星海先生;意大利著名爱国华侨、启功大师的学生、维护海外华人华侨利益的公益领袖、中国传统文化在海外弘扬发展的领头推动人潘仲骞先生;德中旅游文化交流协会会长、旅德北京总会暨北京商会创始副会长、北京市海外青年委员蔺松先生;中德文化与教育交流中心主席、科隆市政府中德青少年教育项目协调员吕杉先生,等等。这些来自海外、衷心愿意与中华文明一起携手共进的国际友人,发来对活动的祝福视频。




组委会将从中国“电竞政策解读”和“电竞经济解析”两方面入手,未来服务于国内外机构及相关政府,并进一步推动澳门成为中国的国际电竞之都。
本次“盛世杯”以“请进来、走出去”模式,搭建一个自上而下的、国内外电竞产业政策法规解读平台,完善中国电竞标准成果落地和市场及产业生态,实现人才引进、资金引进、项目引进、游客引流的综合体系目标。并以此为依托,创造一个由全民共建、共赢、共享、共同富裕的电竞多元产业孵化双循环平台。
在得到国际众多机构平台及中国有关部委专家的指导支持下, “盛世杯”还将助力澳门通过国际融合与共同发展,最终形成立体化的中国电竞产业运营矩阵。同时,作为活动的另一个目标——在配合中国电竞标准之编撰工作的基础上,组委会还从政府、企业和群众的实际需求中出发,力图通过“盛世杯”,不仅去打造一流的国际电竞生态圈,还兼顾未来中国的电竞政策,将如何有序地去辐射经济、教育、文化、生态、农业、科技、环保、网络安全等多产业循环领域。





A Tribute to the Wonderful Coming of the Macao E-Sports Bay Area – Si è tenuto la conferenza stampa della prima Coppa del mondo di Macao Prosperous World Cup Guangdong-Hong Kong-Macao Greater Bay Area Diversified E-Sports Industry Metaverse International Summit Forum


𝐋𝐞𝐨𝐧𝐚𝐫𝐝𝐨 𝐃𝐚 𝐕𝐢𝐧𝐜𝐢 𝐀𝐜𝐚𝐝𝐞𝐦𝐲

Created in 2021 to address the new issues concerning Virtual Reality, Metaverse, NFT, Teaching, STEAM, Publishing, exhibitions and new generation multimedia museums.

Mario Taddei’s studies on Leonardo da Vinci since 1999 are the basis of the search for creativity and methodologies for a new academy that deals with the new cutting-edge digital means used in artistic, historical and scientific fields.A new Academy, a “virtual” academy, which teaches and combines Leonardo da Vinci’s creativity with modern technologies for the new professions of the future. A multimedia Renaissance workshop for a new “Digital Renaissance”.
Computer graphics, design, fashion, virtual reality, science and art courses.STEAM Methodologies – History of the Italian Renaissance & Multimedia. Private courses, accompanied by workshops, exhibitions and multimedia labs, prepare students to create their own future and work in the film, edutainment, video game and nascent Metaverse industries. The training of students on cutting-edge VR, AR and XR technologies with NFT management, gaming design and art history will take shape with exhibitions, products and events, both real and digital, organized by the Academy.

www.Davinciacademy.net

𝐋𝐞𝐨𝐧𝐚𝐫𝐝𝐨 𝐃𝐚 𝐕𝐢𝐧𝐜𝐢 𝐀𝐜𝐚𝐝𝐞𝐦𝐲

Nasce nel 2021 per affrontare le nuove tematiche e le sfide innovative riguardanti ambiti quali: Realtà Virtuale, Metaverso, NFT, Insegnamento, STEAM, Editoria, Mostre e Musei multimediali di nuova generazione.

www.Davinciacademy.net

Conferenza Da Leonardo Da Vinci al Metaverso

Prof. Mario Taddei

Lettura Vinciana Multimediale

“Da Leonardo Da Vinci al Metaverso”, a cura del Prof. Mario Taddei

Summer School di Intelligenza Artificiale e Scienze della Vita

VLunedì 27 giugno dalle 15.30 alle 17.30 nell’aula magna della Fondazione Polo Universitario Grossetano, Via Ginori 43, Grosseto.

I segreti, i disegni e l’arte di Leonardo alla ricerca dei suoi robot nei codici, dall’archeologia vinciana multimediale alla realizzazione del modello. Studiando i codici meno conosciuti di Leonardo è possibile scoprire ancora oggi, nuove idee e nuovi progetti come quello di un sistema ad orologeria ad acqua collegato con un busto umano, un vero e proprio androide meccanico.
Il convengo è organizzato da SAIHUB, Fondazione Monte dei Paschi, Università di Siena e Fondazione VITA, con il Patrocinio di Regione Toscana e GiovaniSì, ed è aperto a tutti in forma gratuita.


Prof.Mario Taddei,
ha insegnato al Politecnico di Milano. Ha dedicato gran parte della sua attività allo studi o e allo sviluppo di prodotti multimediali interattivi per la divulgazione della scienza. Si occupa da tempo dello studio e della ricerca riguardante Leonardo da Vinci e ne è divenuto uno dei maggiori esperti a livello internazionale. Insegna Realtà virtuale e design all’accademia arte di Milano. www.mariotaddei.net / www.DaVinciAcademy.net


Iniziativa :
Robocode www.robocode.it
SAIHUB Siena Artificial Intelligence Hub,
Ministero dell’Istruzione dell’Università e della Ricerca,
Leonardo da Vinci ACADEMY,
Università di Siena,
Regione Toscana,
Istituti tecnici Superiori,
POR FSE Toscana,
Giovani Sì,
Fondazione Vita,
Unione Europea Fondo sociale Repubblica Italiana.
www.SAIHUB.org www.itsvita.it – info@itsvita.it – 0577.231.298

𝐋𝐞𝐨𝐧𝐚𝐫𝐝𝐨 𝐃𝐚 𝐕𝐢𝐧𝐜𝐢 𝐀𝐜𝐚𝐝𝐞𝐦𝐲

Created in 2021 to address the new issues concerning Virtual Reality, Metaverse, NFT, Teaching, STEAM, Publishing, exhibitions and new generation multimedia museums.

Mario Taddei’s studies on Leonardo da Vinci since 1999 are the basis of the search for creativity and methodologies for a new academy that deals with the new cutting-edge digital means used in artistic, historical and scientific fields.A new Academy, a “virtual” academy, which teaches and combines Leonardo da Vinci’s creativity with modern technologies for the new professions of the future. A multimedia Renaissance workshop for a new “Digital Renaissance”.
Computer graphics, design, fashion, virtual reality, science and art courses.STEAM Methodologies – History of the Italian Renaissance & Multimedia. Private courses, accompanied by workshops, exhibitions and multimedia labs, prepare students to create their own future and work in the film, edutainment, video game and nascent Metaverse industries. The training of students on cutting-edge VR, AR and XR technologies with NFT management, gaming design and art history will take shape with exhibitions, products and events, both real and digital, organized by the Academy.

www.Davinciacademy.net

𝐋𝐞𝐨𝐧𝐚𝐫𝐝𝐨 𝐃𝐚 𝐕𝐢𝐧𝐜𝐢 𝐀𝐜𝐚𝐝𝐞𝐦𝐲

Nasce nel 2021 per affrontare le nuove tematiche e le sfide innovative riguardanti ambiti quali: Realtà Virtuale, Metaverso, NFT, Insegnamento, STEAM, Editoria, Mostre e Musei multimediali di nuova generazione.

www.Davinciacademy.net